Hello,


This is Den Fox. I am the Creative Director and owner of Fox3D Studios. I have always had the pleasure to work with my "FOX3D Studios" team to ensure that assets meet the aesthetics and technicality of client's specifications. With over more than 11 years of experience, I hold credits to titles such as; Hellgate: London, Killzone 2, Fallout 3, City of Villains, Fable 2 and many others. My passion for work and drive helps me to deliver highest quality products. I believe details bring everything to life - a small touch is what makes truly great work.

Latest Interviews:
For Russian Magazine "PC Games" 24.07.2009
For UK Magazine "3DCreative" 12.06.2008
For Russian Magazine "PC Games" 27.07.2008
For Estonian Magazine "Kroonika" 13.04.2007
For Russian CG Society of digital artists "CGTALK.ru" 01.08.2008


Tutorials:
Texturing of Old Paper with Adobe Photoshop.

Games I worked for / working on.
( Once game is published feel free to check Portfolio Section for new art! ) :

"Fallout 3"
Tasks include modeling and texturing using diffuse, specular / glossiness and normal maps.

"Killzone 2"
Tasks include Character modeling and texturing.

"Aliens: Colonoal Marines"
Tasks include Character modeling, texturing and material setup for Unreal Engine 3.

"Brothers in Arms: Hell's Highway"
Tasks include Character and Object modeling, texturing and material setup for Unreal Engine 3.

"Dragon Age"
Tasks include Character and objects modeling and texturing.

"Fable 2"
Tasks included Weapon modeling and texturing.

"Rogue Warrior"
Tasks included Character and Object modeling, texturing and material setup for Unreal Engine 3.

"Damnation"
Tasks included modeling, texturing and material setup for Unreal Engine 3.

"Condemned 2"
Tasks included Object modeling and texturing.

"Hellgate: London"
This Game was published in October, 2007
Tasks included modeling, texturing and material setup for humans, demons and first person arms. Hammer Engine.

"Mass Effect"
This Game was published in November, 2007
Tasks included texturing and material setup for Unreal Engine 3.

"Scene it? Lights, Camera. Action "
This Game was published in November, 2007
Tasks included Character creation.

"The Golden Compass"
This Game was published in December, 2007
Tasks included Character creation.

"Stranglehold"
This Game was published in September, 2007
Tasks included texturing and material setup for Unreal Engine 3.

"Crystal Key 2 (Evany)"
This Game was published in March, 2004
Tasks included modeling, texturing and lighting general environments, models and buildings.

"The Matrix: Path of Neo"
This Game was published in November, 2005
Tasks included normal maps creating.

"City of Villains"
This Game was published in October, 2005
Tasks included low polygonal object modeling and texture creating.

"Empire Earth 3"
This Game was published in November, 2007
Tasks included low polygonal object modeling and texture creating.

"Agon: Lost Sword of Toledo"
Release Date: early Autumn 2005
Tasks included high polygonal object modeling and texture creating.

"Sinking Island"
This Game was published in October, 2007
Tasks included Character creation.

"Destinies"
Release Date: TBA
Tasks included animation, real time character and high polygonal object modeling and material creating.

"Voyage (Journey to the Moon)"
This Game was published in August, 2005
Fox3D Studios made it's first trip to the moon. Tasks included Character Modeling, Object Modeling and ingame cinematics.


"Destination: Treasure island"
This Game was published in November, 2006
Fox3D Studios provided bunch of Characters and Objects to help Jim Hawkins find the TREASURE.

"Burnout: Revenge"
This Game was published in March, 2006
Tasks included Poster creation and rendering in 6000x9000 pixels resolution.


If you would like more information regarding my services, rates, current availability or any other info, Please feel free to contact me.

Enjoy the site!

Den Fox